Anime Expeditions The Drink (Trunks) Unlock
Unlock The Drink from an Expedition encounter and a toy-capsule stage. Hydro marks, follow-up assists, and why extra copies no longer stack.
Current for Update 1.0 (Warriors Saga).
Open an Expedition encounter zone, hit the Trunks encounter, take the toy capsule, return to lobby, and clear the stage it unlocks. That is how you obtain The Drink. Trunks is the inspiration nickname. Index name The Drink. Evolves into The Drink (Juicebox).
Mythic. Hydro + Physical. Placement limit 3. He is a follow-up hydro body with a damage kit, not your first gem dump. Unlock him after Expeditions are available. Rank lives on the tier list.
Toy capsule stage
| Step | Do this | Why |
|---|---|---|
| 1 | Play Expeditions until an encounter zone rolls the Trunks event | He hands you the capsule there. Banner pity does not replace this. |
| 2 | Leave to lobby and open the unlocked stage | The capsule is the key. Sitting in the expedition after the drop does not finish the unit. |
| 3 | Bring two farms plus your best damage | The waves are short. Farms keep yen flowing so you do not stall. |
| 4 | Treat the capsule as one-shot | Losing may consume it. Do not test a joke team on this clear. |
Enemies on that stage sit in a low thousands HP band. Repeat the encounter if you want extra copies. Four copies fill max ascension.
Kit
Every 6 regulars, Precision Slash applies The Drink Mark for 15 seconds. Marked enemies take 10% more follow-up damage and a 10% physical weakness.
When a follow-up happens in range (8 second cooldown), Quick Assist fires at 150% of this unit’s current damage and reapplies Precision Slash.
Park him next to units that already follow up, such as Carrot. Puppet mark plus this hydro mark is two different jobs. Do not treat them as the same sticker.
After the mid-Update 1 patch
The mark no longer stacks from three placements. Three copies cap like one mark. Personal single-target damage can still look high next to Dark Mage; Dark Mage still wins when enemies clump on a path arc. Place one Drink where follow-ups happen. Do not triple-park him for a bigger debuff.
Evolve
Sprite (Red) ×20, Sprite (Blue) ×20, Sprite (Rainbow) ×1, Gold ×10,000 → The Drink (Juicebox). No unique catalyst.
If the capsule stage fails
Bring two farms next time and your real damage units. Do not spend early gems trying to replace a failed capsule with banner pulls. Wish Orbs Unbound is for Dragon units, not this hydro mythic.